unity-ecs-patterns

Développement Mobile & Jeux

Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development. Use when building data-oriented games, optimizing performance, or working with large entity counts.

Documentation

Unity ECS Patterns

Production patterns for Unity's Data-Oriented Technology Stack (DOTS) including Entity Component System, Job System, and Burst Compiler.

Use this skill when

●Building high-performance Unity games
●Managing thousands of entities efficiently
●Implementing data-oriented game systems
●Optimizing CPU-bound game logic
●Converting OOP game code to ECS
●Using Jobs and Burst for parallelization

Do not use this skill when

●The task is unrelated to unity ecs patterns
●You need a different domain or tool outside this scope

Instructions

●Clarify goals, constraints, and required inputs.
●Apply relevant best practices and validate outcomes.
●Provide actionable steps and verification.
●If detailed examples are required, open resources/implementation-playbook.md.

Resources

●resources/implementation-playbook.md for detailed patterns and examples.
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